22.05.2016, 14:38
Quote:
Yeah, but i am afraid as if there are 400 players online on my server, onplayerupdate for every single player will eat my CPU, therefore i cannot do anything about it.
I have fixed that with onplayerweaponshot, but there is a new problem, rapid fire? Also lagcomp destroys samp scene , as cheaters use this with advantage. new lag compensation makes impossible detecting healt hackers/rapid fire hackers. |