18.05.2016, 19:09
Код:
new PlayerObjectTimer[MAX_PLAYERS]; OnPlayerDisconnect/OnPlayerConnect: KillTimer(PlayerObjectTimer[playerid]); to the end: CMD:yourcmd(playerid,params[]) { SetPlayerAttached(playerid, 0, modelid, bone, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ); PlayerObjectTimer[playerid] = SetTimerEx("ObjectDelete",10000,false,"i",playerid); return 1; } forward ObjectDelete(playerid); public ObjectDelete(playerid) { RemovePlayerAttachedObject(playerid, 0); return KillTimer(PlayerObjectTimer[playerid]); }