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Originally Posted by MenaceX^
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Originally Posted by Cezar
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Originally Posted by MenaceX^
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Originally Posted by Murphy
I like that PlayerDrunkLevel :P
Could be a nice Admin function, when you type /drunk <ID> <Amount> and set it to 9999999999 or so ^^
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Nah, the maximum is 999 or 1000 anyways.
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Checks the player's level of drunkness. If the level is less than 2000, the player is sober. The player level of drunkness goes down slowly automatly, and can't be changed scriptwise. The higher drunkness levels affect the player's camera, and the car driving handling. The drunk level increases when the player drinks from a bottle (You can give bottles to players using SetPlayerSpecialAction).
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GetPlayerDrunkLevel(MenaceX^);
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I got confused with another new function. I think the weapon skills.
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Why? You saw it already in beta!