Dialog list showing strange character
#5

There are few things that can be improved though:

- Getting fields when not used (not necessary).
- Using isnull instead of strfind.
- Using strcat instead of format (jlalt used it).

I find this way better:
pawn Код:
new tmp_str[MAX_PLAYER_NAME + 1];

rows = cache_num_rows();

if (!rows) str = "Create Character";
else
{
    str[0] = EOS;
 
    for (new i = 0; i < rows; i++)
    {
        cache_get_row(i, 0, tmp_str);
        strcat(str, tmp_str, sizeof str);
        strcat(str, "\n", sizeof str);
    }
}

ShowPlayerDialog(...);
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Messages In This Thread
Dialog list showing strange character - by MotherDucker - 09.05.2016, 17:07
Re: Dialog list showing strange character - by MotherDucker - 10.05.2016, 15:18
Re: Dialog list showing strange character - by jlalt - 10.05.2016, 15:29
Re: Dialog list showing strange character - by Dayrion - 10.05.2016, 15:30
Re: Dialog list showing strange character - by Konstantinos - 10.05.2016, 15:45
Re: Dialog list showing strange character - by MotherDucker - 10.05.2016, 21:18

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