IsPlayerInWater bug HELP !!
#1

Code:
public OnPlayerUpdate(playerid)
   
//FBI Recording Bug
    new  iTargetID;
    if(IsPlayerInWater(playerid))
	{
		if(PlayerInfo[iTargetID][pBugged] == playerid)
    	{
			SendClientMessage(iTargetID, COLOR_LIGHTBLUE, "A bug on you was malfunctioned because it became wet");
		 	PlayerInfo[iTargetID][pBugged] = -1;
  			PlayerInfo[iTargetID][pBugOn] = 0;
  		}
	}
I'm spying on people's chat via FBI command but I want that recording bug to get destroyed when the victim is on water, it seems not working :/
nothing appears when swimming with both players (agent & victim)


Am I doing anything wrong? what should I do, where should I put it, idk , anyone help me



Code:
stock IsPlayerInWater(playerid)
{
	new anim = GetPlayerAnimationIndex(playerid);
	if (anim >=  1538 && anim <= 1542 || anim == 1544 || anim == 1250 || anim == 1062)
	{
		return 1;
	}
	return 0;
}
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Messages In This Thread
IsPlayerInWater bug HELP !! - by D3vin - 07.05.2016, 22:24
Re: IsPlayerInWater bug HELP !! - by Dayrion - 07.05.2016, 22:38
Re: IsPlayerInWater bug HELP !! - by BornHuman - 07.05.2016, 22:47
Re: IsPlayerInWater bug HELP !! - by Jefff - 08.05.2016, 00:19
Re: IsPlayerInWater bug HELP !! - by NeXoR - 08.05.2016, 02:58
Re: IsPlayerInWater bug HELP !! - by Lordzy - 08.05.2016, 03:35
Re: IsPlayerInWater bug HELP !! - by AbyssMorgan - 08.05.2016, 05:47
Re: IsPlayerInWater bug HELP !! - by Dayrion - 08.05.2016, 06:21

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