Vehicle Plate Problem
#1

Hi, i got some problem over here with SQL and Plate. I have the plate database on table `cars` , column `carPlate`. The Problem is, everytime i respawn a car with this command, the car plate is not changing into the number on the Database, but went on 1 or 0, i'm guessing that was the carID instead of carPlate.

Now, the other problem is that, it works fine on loading the vehicle on player connect, when the player is connected and when the car shows up, it shows with the right plate, but when the vehicle being respawned, it changed like i explained above. No idea why.

Here is the /respawncar command.
Код:
CMD:respawncar(playerid, params[])
{
	new vehicleid;

    if (PlayerData[playerid][pAdmin] < 2)
	    return SendErrorMessage(playerid, "You don't have permission to use this command.");

	if (sscanf(params, "d", vehicleid))
	    return SendSyntaxMessage(playerid, "/respawncar [veh]");

	if (vehicleid < 1 || vehicleid > MAX_VEHICLES || !IsValidVehicle(vehicleid))
		return SendErrorMessage(playerid, "You have specified an invalid vehicle ID.");

	Car_Save(vehicleid);
	RespawnVehicle(vehicleid);
	SendServerMessage(playerid, "You have respawned vehicle ID: %d.", vehicleid);

	return 1;
}
RespawnVehicle code:
Код:
	
stock RespawnVehicle(vehicleid)
{
	new id = Car_GetID(vehicleid);

	if (id != -1)
	{
		Car_Spawn(id);
        }
	ResetVehicle(vehicleid);
	return 1;
}
Car_Spawn code:
Код:
stock Car_Spawn(carid)
{
	if (carid != -1 && CarData[carid][carExists])
	{
		if (IsValidVehicle(CarData[carid][carVehicle]))
		    DestroyVehicle(CarData[carid][carVehicle]);

		if (CarData[carid][carColor1] == -1)
		    CarData[carid][carColor1] = random(127);
		    
		if (CarData[carid][carColor2] == -1)
		    CarData[carid][carColor2] = random(127);

        CarData[carid][carVehicle] = CreateVehicle(CarData[carid][carModel], CarData[carid][carPos][0], CarData[carid][carPos][1], CarData[carid][carPos][2], CarData[carid][carPos][3], CarData[carid][carColor1], CarData[carid][carColor2], (CarData[carid][carOwner] != 0) ? (-1) : (1200000));

		if (CarData[carid][carPlate] != -1)
		{
			new string[128],
				platen;

			CarData[carid][carPlate] = cache_get_field_int(carid, "carPlate");
			platen = CarData[carid][carPlate];

			format(string, sizeof(string),"LS-%d", platen);
	                SetVehicleNumberPlate(CarData[carid][carVehicle], string);
			SetVehicleToRespawn(CarData[carid][carVehicle]);
		}
		
		if (CarData[carid][carVehicle] != INVALID_VEHICLE_ID)
        {
            if (CarData[carid][carPaintjob] != -1)
            {
                ChangeVehiclePaintjob(CarData[carid][carVehicle], CarData[carid][carPaintjob]);
			}
			if (CarData[carid][carLocked])
			{
			    new
					engine, lights, alarm, doors, bonnet, boot, objective;

			    GetVehicleParamsEx(CarData[carid][carVehicle], engine, lights, alarm, doors, bonnet, boot, objective);
			    SetVehicleParamsEx(CarData[carid][carVehicle], engine, lights, alarm, 1, bonnet, boot, objective);
			}
			for (new i = 0; i < 14; i ++)
			{
			    if (CarData[carid][carMods][i]) AddVehicleComponent(CarData[carid][carVehicle], CarData[carid][carMods][i]);
			}
   			ResetVehicle(CarData[carid][carVehicle]);
			return 1;
		}
	}
	return 0;
}
I'm asking for help over here, those who might judging my scripting skill instead of helping will be reported right away.
Reply


Messages In This Thread
Vehicle Plate Problem - by ProPoint - 05.05.2016, 10:38
Re: Vehicle Plate Problem - by Sew_Sumi - 05.05.2016, 10:44
Re: Vehicle Plate Problem - by ProPoint - 05.05.2016, 12:08
Re: Vehicle Plate Problem - by biker122 - 05.05.2016, 13:16
Re: Vehicle Plate Problem - by Sew_Sumi - 05.05.2016, 13:48

Forum Jump:


Users browsing this thread: 1 Guest(s)