01.05.2016, 09:29
OnFSInit
Exit
Actor and label / car
most function used here:
rest of code
And few other functions like MissionHide(playerid); - all of them include just show and hide textdraws
Код:
public OnFilterScriptInit()
{
car_dealer = CreateActor(50,2114.6985,-1178.0482,24.1448, 84.6794);
ApplyActorAnimation(car_dealer, "CAR","Fixn_Car_Loop",4.0, 1,0,0,1,10000); // fix car anim
car_dealer_label = Create3DTextLabel(actor_names[2], -1, 2116.8110,-1178.1996,23.9974, 40.0, 0, 0);
SetActorInvulnerable(car_dealer, true);
//Mapping for actor
CreateDynamicObject(3594, 2117.70337, -1175.98926, 23.71290, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1000, 2119.90503, -1179.86096, 23.05910, 0.00000, 0.00000, 40.00000);
CreateDynamicObject(1009, 2115.63818, -1180.58069, 23.08100, 0.00000, 0.00000, -40.00000);
CreateDynamicObject(1010, 2119.54102, -1178.49902, 23.06220, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1034, 2116.17700, -1173.26392, 23.78080, 0.00000, 0.00000, 180.00000);
CreateDynamicObject(1169, 2114.65649, -1179.17090, 23.36750, 0.00000, 0.00000, 120.00000);
// textdraws below only
Код:
public OnFilterScriptExit()
{
DestroyActor(car_dealer);
Delete3DTextLabel(car_dealer_label);
DestroyVehicle(car_dealer_car[0]);
return 1;
}
Код:
new car_dealer;
new Text3D:car_dealer_label;
new actor_names [] [] = { "bob", "1", "Darnell" };
new OnCarDelMission[MAX_PLAYERS];
new Text:TDEditor_TD[27];
new car_dealer_car[1];
Код:
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
//new onmission = GetPVarInt(playerid, "OnCarDelMission"); // car delivery mission pvar
if(clickedid == TDEditor_TD[16]) // Accept
{
SendClientMessage(playerid, 0xFFFFFFAA, "Find the vehicle in Dilliamore!");
/*new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(car_dealer_car[0],engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(car_dealer_car[0],1,0,0,1,0,0,1);*/
//new car_dealer_car[0] = CreateTempCar(475, 720.9147,-441.7868,16.1391,89.7415, 3, 3, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
car_dealer_car[0] = CreateVehicle(475, 720.9147,-441.7868,16.1391,89.7415, 3, 3, -1);
MissionHide(playerid);
CancelSelectTextDraw(playerid);
OnCarDelMission[playerid] = 1;
for(new i=0; i < MAX_PLAYERS; i++)
{
if(i == playerid && OnCarDelMission[playerid] == 1) continue;
SetVehicleParamsForPlayer(car_dealer_car[0],i,1,0);
}
}
if(clickedid == TDEditor_TD[17]) // Decline
{
SendClientMessage(playerid, -1, "You declined a mission");
MissionHide(playerid);
CancelSelectTextDraw(playerid);
}
if(clickedid == TDEditor_TD[26]) // Close
{
CancelSelectTextDraw(playerid);
CarMissionCompleteHide(playerid);
}
return 1;
}
Код:
public OnVehicleStreamIn(vehicleid, forplayerid)
{
//new onmission = GetPVarInt(forplayerid, "OnCarDelMission"); // car delivery mission pvar
if(vehicleid == car_dealer_car[0])
{
if(OnCarDelMission[forplayerid] == 1) //If player is in mission.
{
SetVehicleParamsForPlayer(car_dealer_car[0], forplayerid, 1, 0); //Unlocks the vehicle.
}
else
{
SetVehicleParamsForPlayer(car_dealer_car[0], forplayerid, 1, 1); //Locks the vehicle.
}
}
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER) // Player entered a vehicle as a driver
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vehicleid == car_dealer_car[0])
{
SendClientMessage(playerid, 0xFFFFFFAA, "Great you have found the vehicle, deliver the vehicle back to Darnell.");
SetPlayerCheckpoint(playerid, 2120.2507,-1185.5532,24.0585, 4);
return 1;
}
}
return 1;
}
Код:
MissionHide(playerid)
{
TextDrawHideForPlayer(playerid, TDEditor_TD[0]);
TextDrawHideForPlayer(playerid, TDEditor_TD[1]);
TextDrawHideForPlayer(playerid, TDEditor_TD[2]);
TextDrawHideForPlayer(playerid, TDEditor_TD[3]);
TextDrawHideForPlayer(playerid, TDEditor_TD[4]);
TextDrawHideForPlayer(playerid, TDEditor_TD[5]);
TextDrawHideForPlayer(playerid, TDEditor_TD[6]);
TextDrawHideForPlayer(playerid, TDEditor_TD[7]);
TextDrawHideForPlayer(playerid, TDEditor_TD[8]);
TextDrawHideForPlayer(playerid, TDEditor_TD[9]);
TextDrawHideForPlayer(playerid, TDEditor_TD[10]);
TextDrawHideForPlayer(playerid, TDEditor_TD[11]);
TextDrawHideForPlayer(playerid, TDEditor_TD[12]);
TextDrawHideForPlayer(playerid, TDEditor_TD[13]);
TextDrawHideForPlayer(playerid, TDEditor_TD[14]);
TextDrawHideForPlayer(playerid, TDEditor_TD[15]);
TextDrawHideForPlayer(playerid, TDEditor_TD[16]);
TextDrawHideForPlayer(playerid, TDEditor_TD[17]);
return 1;
}

