28.04.2016, 18:47
Quote:
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Remove this from under OnPlayerDeath and put this under OnPlayer Spawn
if(PlayerJoinedDMZone[playerid] == 1) { new randomcoords = random(sizeof(DMSpawn)); SPP(playerid, DMSpawn[randomcoords][0], DMSpawn[randomcoords][1], DMSpawn[randomcoords][2]); } |


