23.04.2016, 18:55
Quote:
Still causing exceptions :S why is it doing that and why it only happens on those ints?
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And restart your client before testing changes (in case you didn't).
As long as your client doesn't crash or malfunction it's not a big deal, but annoying of course.
Oh and the exception you stated above* is also throwing for Object Limit and sometimes invalid Tuning Parts (which shouldnt apply here).
I guess it could be object limit. Were there any objects spawned when you tested it (many)?