21.04.2016, 11:40
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Maybe we will continue the Peds after this, can't promise that though.
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I've started drawing this out a few days ago anyways, as I planned on making a ped system using the driverfs script anyways. In a nutshell, I would work on them exiting/re-entering vehicles cleanly, then work on them resetting correctly after death, and once the basic look+feel of the peds are polished...THEN work on their AI behavior based on player conditions. I'd like to use an efficient OnStreamIn/Out routine that unloads the pedestrians in areas where no players are around, to try and reduce any lag experienced on the client-side.
I planned on customizing it so that you can set a percentage of bots to be overtly dick-heads to players (attack on sight), some that only get angry when provoked, and some who simply run/drive away. The anger levels would be customizable from a couple "potshots" from bots, all the way up to "hunt you down until you die", and specific aggro levels from "break off after 30 seconds" to "follow the player to the ends of the earth", and bots in 'gang' areas of the map would be much more prone to attacking than ones in the countryside or suburbs.
For ambiance Im throwing in random animations and pedestrian sound clips for the on-foot bots, and a selection of "are you fucking wtih me" type quotes for the bots that players piss off.
Anyways that was my plan for the FS on my server, so if you think I can help you out in any way, definitely let me know
