19.04.2016, 05:50
What about If I SetPlayerCheckpoint(playerid, RandomSpawn[random][0], RandomSpawn[random][1], RandomSpawn[random][2], 5);
And I wanna get if Player IsPlayerInRangeOfPoint of the random point in SetPlayerCheckpoint what will I do ?
Sorry for my bad English
And I wanna get if Player IsPlayerInRangeOfPoint of the random point in SetPlayerCheckpoint what will I do ?
Sorry for my bad English