[Include] Simplex Noise Generator
#5

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Originally Posted by Yashas
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Interesting but how are you going to avoid trees going through buildings if you are going to map the whole of SA?
Magic Function:
pawn Код:
RemoveBuildingForPlayer(playerid, -1, 0.0, 0.0, 0.0, 5000.0);
Quote:
Originally Posted by Yashas
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This include basically adds noise to stuff and using the pattern you plant trees all over the map. Since the noise generated is random, you will be placing trees at random locations with random densities and more randomly random stuff.
Precisely, but it's not only for trees! I've also used it in a voxel world generator, which worked perfectly, but looked like shit due to SA-MP's object stream limit.
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Messages In This Thread
Simplex Noise Generator - by Crayder - 14.04.2016, 18:04
Re: Simplex Noise Generator - by Yashas - 14.04.2016, 18:07
Re: Simplex Noise Generator - by Crystallize - 14.04.2016, 18:08
Re: Simplex Noise Generator - by Yashas - 14.04.2016, 18:09
Re: Simplex Noise Generator - by Crayder - 14.04.2016, 18:25
Re: Simplex Noise Generator - by SecretBoss - 14.04.2016, 19:20
Re: Simplex Noise Generator - by PT - 14.04.2016, 22:07
Re: Simplex Noise Generator - by Gammix - 14.04.2016, 22:08
Re: Simplex Noise Generator - by PT - 14.04.2016, 22:32
Re: Simplex Noise Generator - by codectile - 15.04.2016, 03:11

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