14.04.2016, 17:49
Thanks!
I fixed some bugs for the Stop\'n\'Go, they now correctly respect other Drivers in front of them. They did before but they sometimes recognized drivers behind them or just bashed through if the timing was bad.
Note that this still happens if there are no players around or they are far away from any players, this is done to save resources.
Also added 3 Skin Arrays for Civilians, Cops and Taxi Drivers.
Some optimizations to the paths unfortunately make the paths a bit longer now (Max. path length jumped to 2000).
I fixed some bugs for the Stop\'n\'Go, they now correctly respect other Drivers in front of them. They did before but they sometimes recognized drivers behind them or just bashed through if the timing was bad.
Note that this still happens if there are no players around or they are far away from any players, this is done to save resources.
Also added 3 Skin Arrays for Civilians, Cops and Taxi Drivers.
Some optimizations to the paths unfortunately make the paths a bit longer now (Max. path length jumped to 2000).