17.08.2009, 04:46
public OnPlayerRequestSpawn(playerid)
{
return LoggedIn[playerid];
}
Now, if you have other code under OnPlayerRequestSpawn, add this to the top of the function:
if(!LoggedIn[playerid])
{
return 0;
}
{
return LoggedIn[playerid];
}
Now, if you have other code under OnPlayerRequestSpawn, add this to the top of the function:
if(!LoggedIn[playerid])
{
return 0;
}