DetachObjcetFromPlayer
#18

Try a timer, more than OnPlayerUpdate. Being that it's a stretcher system it's not like everyone is going to use a stretcher at the same time, you could use OnPlayerUpdate by using it correctly, but for testing purposes, stick to a timer so it doesn't conflict too badly.

Just keep an eye on lag and how the stretcher appears.
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Messages In This Thread
DetachObjcetFromPlayer - by NeXoR - 13.04.2016, 00:19
Re: DetachObjcetFromPlayer - by Sew_Sumi - 13.04.2016, 05:37
Re: DetachObjcetFromPlayer - by Godey - 13.04.2016, 10:12
Re: DetachObjcetFromPlayer - by Sew_Sumi - 13.04.2016, 12:25
Re: DetachObjcetFromPlayer - by NeXoR - 13.04.2016, 12:51
Re: DetachObjcetFromPlayer - by Godey - 13.04.2016, 12:54
Re: DetachObjcetFromPlayer - by Sew_Sumi - 13.04.2016, 13:13
Re: DetachObjcetFromPlayer - by Godey - 13.04.2016, 13:22
Re: DetachObjcetFromPlayer - by NeXoR - 13.04.2016, 14:14
Re: DetachObjcetFromPlayer - by Godey - 13.04.2016, 14:24
Re: DetachObjcetFromPlayer - by NeXoR - 13.04.2016, 14:45
Re: DetachObjcetFromPlayer - by Godey - 13.04.2016, 14:50
Re: DetachObjcetFromPlayer - by NeXoR - 13.04.2016, 14:56
Re: DetachObjcetFromPlayer - by Sew_Sumi - 13.04.2016, 17:40
Re: DetachObjcetFromPlayer - by NeXoR - 13.04.2016, 18:41
Re: DetachObjcetFromPlayer - by Sew_Sumi - 13.04.2016, 18:46
Re: DetachObjcetFromPlayer - by NeXoR - 13.04.2016, 19:00
Re: DetachObjcetFromPlayer - by Sew_Sumi - 13.04.2016, 19:42

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