13.04.2016, 13:13
Quote:
What do you even mean exactly? Detach from the player and do what with the object?
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As in walk somewhere with it attached, then when he "detaches" for the object to stay there...
C'mon... You've been doing so well in answering all those threads (I been seeing) then this?
Make a function, doing what I said... GetObjectPos GetObjectRot, then DeleteObject, and CreateObject. Just so it appears to stay in the same spot. Could do CreateObject then DeleteObject so it visually doesn't glitch.