11.04.2016, 17:40
Quote:
Never tried this, but i got this idea(May NOT work, i didnot test it)
create a 5-10sec timer to getplayerhealth(old hp) and set their hp +1(new hp) and check whether getplayerhealth returns the old or new hp, if it returns old hp kick(playerid) for desync? (and don't forget to set back to old hp if new one is returned, unless you want players to heal over time ) |
and I am going to try this
btw i am looking forward to a better method to check