Is .pawn a good scripting language to start on?
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Originally Posted by MarleyBanks
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Hello guys. Obviously the thought has came into mind about scripting, and that's true for literally everyone else who has played SA:MP. Regardless, it's something I want to pursue, and actually invest time and money into. The question is, I love SA:MP and I'd love to script it, but I want to eventually have a background in C and other similar languages because I can't script SA:MP forever, nor do I want too. Do you think it would be a smart idea to start scripting with pawn? This would be good for the moment as I'd be able to mess with one of my favorite games, but would pawno scripting also give me some foundation when I decide to learn other languages? Thanks all.
PAWN is designed for SA:MP with its variables, the variables only work for SA:MP.. Therefore. nope.
I advise you start with something such as Python then advanced into learning simple Pseudo. Then move onto the bigger languages.
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Messages In This Thread
Is .pawn a good scripting language to start on? - by MarleyBanks - 09.04.2016, 16:56
Re: Is .pawn a good scripting language to start on? - by Burridge - 09.04.2016, 17:01
Re: Is .pawn a good scripting language to start on? - by BarFix - 09.04.2016, 17:02
Re: Is .pawn a good scripting language to start on? - by NeXoR - 09.04.2016, 17:03
Re: Is .pawn a good scripting language to start on? - by Vince - 09.04.2016, 19:35

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