09.04.2016, 11:16
By using GetVehicleZAngle and trig:
pawn Код:
new vehicleid = GetPlayerVehicleID(playerid);
new Float:vX, Float:vY, Float:vZ, Float:vAngle;
GetVehiclePos(vehicleid, vX, vY, vZ);
GetVehicleZAngle(vehicleid, vAngle);
vX += 0.5 * floatsin(-vAngle, degrees);
vY += 0.5 * floatcos(-vAngle, degrees);
CreateDynamicObject(1215, vX, vY, vZ, 0.0, 0.0, 0.0);