08.04.2016, 09:52
Quote:
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32 length string on plate... Any higher will result in it not being shown at all. You also do need to set the vehicle to respawn to show the plate.
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PHP код:
stock Car_Spawn(carid)
{
if (carid != -1 && CarData[carid][carExists])
{
if (IsValidVehicle(CarData[carid][carVehicle]))
DestroyVehicle(CarData[carid][carVehicle]);
if (CarData[carid][carColor1] == -1)
CarData[carid][carColor1] = random(127);
if (CarData[carid][carColor2] == -1)
CarData[carid][carColor2] = random(127);
CarData[carid][carVehicle] = CreateVehicle(CarData[carid][carModel], CarData[carid][carPos][0], CarData[carid][carPos][1], CarData[carid][carPos][2], CarData[carid][carPos][3], CarData[carid][carColor1], CarData[carid][carColor2], CoreVehicles[carid][vehFuel], (CarData[carid][carOwner] != 0) ? (-1) : (1200000));
if(strcmp(CarData[carid][carPlate], " ", true) == 0)
{
strmid(CarData[carid][carPlate], "NONE", 0, strlen("NONE"), 255);
}
if(strcmp(CarData[carid][carPlate], "NONE", true) == 0) SetVehicleNumberPlate(CarData[carid] here[carVehicle],CarData[carid][carPlate]); here
else SetVehicleNumberPlate(CarData[carid][carVehicle],CarData[carid][carPlate]); here
if (CarData[carid][carVehicle] != INVALID_VEHICLE_ID)
{
if (CarData[carid][carPaintjob] != -1)
{
ChangeVehiclePaintjob(CarData[carid][carVehicle], CarData[carid][carPaintjob]);
}
if (CarData[carid][carLocked])
{
new
engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(CarData[carid][carVehicle], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(CarData[carid][carVehicle], engine, lights, alarm, 1, bonnet, boot, objective);
}
for (new i = 0; i < 14; i ++)
{
if (CarData[carid][carMods][i]) AddVehicleComponent(CarData[carid][carVehicle], CarData[carid][carMods][i]);
}
ResetVehicle(CarData[carid][carVehicle]);
CoreVehicles[carid][vehFuel] = 50;
return 1;
}
}
return 0;
}


