Plate help
#6

Quote:
Originally Posted by Sew_Sumi
Посмотреть сообщение
32 length string on plate... Any higher will result in it not being shown at all. You also do need to set the vehicle to respawn to show the plate.
Yeah i already changed to 32, but i have


PHP код:
stock Car_Spawn(carid)
{
    if (
carid != -&& CarData[carid][carExists])
    {
        if (
IsValidVehicle(CarData[carid][carVehicle]))
            
DestroyVehicle(CarData[carid][carVehicle]);
        if (
CarData[carid][carColor1] == -1)
            
CarData[carid][carColor1] = random(127);
        if (
CarData[carid][carColor2] == -1)
            
CarData[carid][carColor2] = random(127);
        
CarData[carid][carVehicle] = CreateVehicle(CarData[carid][carModel], CarData[carid][carPos][0], CarData[carid][carPos][1], CarData[carid][carPos][2], CarData[carid][carPos][3], CarData[carid][carColor1], CarData[carid][carColor2], CoreVehicles[carid][vehFuel], (CarData[carid][carOwner] != 0) ? (-1) : (1200000));
          if(
strcmp(CarData[carid][carPlate], " "true) == 0)
        {
            
strmid(CarData[carid][carPlate], "NONE"0strlen("NONE"), 255);
          }
           if(
strcmp(CarData[carid][carPlate], "NONE"true) == 0SetVehicleNumberPlate(CarData[caridhere[carVehicle],CarData[carid][carPlate]); here
        
else SetVehicleNumberPlate(CarData[carid][carVehicle],CarData[carid][carPlate]); here
        
if (CarData[carid][carVehicle] != INVALID_VEHICLE_ID)
        {
            if (
CarData[carid][carPaintjob] != -1)
             {
                  
ChangeVehiclePaintjob(CarData[carid][carVehicle], CarData[carid][carPaintjob]);
            }
            if (
CarData[carid][carLocked])
            {
                new
                   
enginelightsalarmdoorsbonnetbootobjective;
                
GetVehicleParamsEx(CarData[carid][carVehicle], enginelightsalarmdoorsbonnetbootobjective);
                
SetVehicleParamsEx(CarData[carid][carVehicle], enginelightsalarm1bonnetbootobjective);
               }
             for (new 
014++)
              {
                   if (
CarData[carid][carMods][i]) AddVehicleComponent(CarData[carid][carVehicle], CarData[carid][carMods][i]);
               }
               
ResetVehicle(CarData[carid][carVehicle]);
               
CoreVehicles[carid][vehFuel] = 50;
            return 
1;
        }
    }
    return 
0;

Reply


Messages In This Thread
Plate help - by N0FeaR - 07.04.2016, 15:54
Re: Plate help - by jlalt - 07.04.2016, 19:24
Re: Plate help - by N0FeaR - 07.04.2016, 20:32
Re: Plate help - by Gammix - 08.04.2016, 03:54
Re: Plate help - by Sew_Sumi - 08.04.2016, 06:37
Re: Plate help - by N0FeaR - 08.04.2016, 09:52
Re: Plate help - by Sew_Sumi - 08.04.2016, 09:53
Re: Plate help - by N0FeaR - 08.04.2016, 10:01
Re: Plate help - by Sew_Sumi - 08.04.2016, 10:32
Re: Plate help - by N0FeaR - 08.04.2016, 10:34

Forum Jump:


Users browsing this thread: 1 Guest(s)