08.04.2016, 03:02
Код:
stock Float:Player_get_speed(playerid) { new Float: Floats[3]; GetVehicleVelocity(GetPlayerVehicleID(playerid), Floats[0], Floats[1], Floats[2]); return floatsqroot(Floats[0] * Floats[0] + Floats[1] * Floats[1] + Floats[2] * Floats[2]) * 150; }