07.04.2016, 14:11
(
Последний раз редактировалось mk124; 07.04.2016 в 16:11.
)
@Su37Erich: I am investigating the UsageMessageSupplier problem right now.
About your PlayerKeyStateChangeEvent:
It will be called twice. The first call is called when you press the key, and the second one is called when you release it. If you want to avoid it, you should check if the key has been pressed in the old state too.
//Edit:
Fixed with this commit: http://ci.gtaun.net/job/shoebill-common/157/
About your PlayerKeyStateChangeEvent:
It will be called twice. The first call is called when you press the key, and the second one is called when you release it. If you want to avoid it, you should check if the key has been pressed in the old state too.
//Edit:
Fixed with this commit: http://ci.gtaun.net/job/shoebill-common/157/