Regarding OnPlayerUpdate
#7

Hmm, well I know right now I use a lot of timers, some as low as milliseconds, so your telling me keep the buggy timers (sorry but Timer sync is terrible). Instead of having a variable count up to a certain number in OnPlayerUpdate then execute whatever callback was normally called by that timer?

I have played with OnPlayerUpdate and heavy maths or file writes before it returns does cause major desync, but what about using the method I described?

I think instead of telling people what not to do, it would be better to have a more in depth tutorial on HOW TO USE it, because so far with my tests I have been able to get rid of at least 4 or 5 SetTimers and loops. I have yet been able to test on a massive scale only a few people so which method is better?
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Messages In This Thread
Regarding OnPlayerUpdate - by Woet - 11.08.2009, 11:11
Re: Regarding OnPlayerUpdate - by Andom - 11.08.2009, 11:53
Re: Regarding OnPlayerUpdate - by NeRoSiS - 11.08.2009, 14:57
Re: Regarding OnPlayerUpdate - by MenaceX^ - 11.08.2009, 19:48
Re: Regarding OnPlayerUpdate - by Westie - 11.08.2009, 21:55
Re: Regarding OnPlayerUpdate - by shady91 - 11.08.2009, 22:08
Re: Regarding OnPlayerUpdate - by cyber_punk - 16.08.2009, 19:36
Re: Regarding OnPlayerUpdate - by Simon - 17.08.2009, 01:33
Re: Regarding OnPlayerUpdate - by Googles - 17.08.2009, 02:00
Re: Regarding OnPlayerUpdate - by cyber_punk - 17.08.2009, 03:15

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