Vehicle hud error
#9

Quote:
Originally Posted by OmegaKiller72
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Try this
Can you imploment it in the "public checkgas?"
this:
pawn Код:
public CheckGas()
{
    new string[164];
    for(new i=0;i<MAX_PLAYERS;i++)
    {
        if(IsPlayerConnected(i))
        {
            if(     GetPlayerState(i) == PLAYER_STATE_DRIVER
                ||  IsPlayerInAnyVehicle(i) && GetPlayerWeapon(i) == 24) SetPlayerArmedWeapon(i, 0);
            if(!PlayerTemp[i][adminduty])
            {
                if(PlayerTemp[i][oocmode]) SetPlayerChatBubble(i, "(( OOC MODE - DO NOT ROLEPLAY WITH THIS PERSON ))", COLOR_ADMIN_SPYREPORT, 40.0, 2000);
                if(PlayerTemp[i][helperduty])
                {
                    format(iStr, sizeof(iStr), "(( HELPERDUTY ))");
                    SetPlayerChatBubble(i, iStr, 0xe70909AA, 50.0, 10000);
                }
            }
            else
            {
                format(iStr, sizeof(iStr), "(( ADMINDUTY ))");
                SetPlayerChatBubble(i, iStr, 0xe70909AA, 50.0, 10000);
            }
            GetPlayerPos(i,X250[i],Y250[i],Z250[i]);
            new Float:pH, Float:pA;
            GetPlayerHealth(i, pH);
            GetPlayerArmour(i, pA);
            new Float:x,Float:y,Float:z;
            new Float:distance,value;
            if(!IsPlayerInAnyVehicle(i))
            {
                //format(string, sizeof(string), "~r~Health:~w~ %.0f%%  ~n~~r~Time:~w~ %02d:%02d~n~~r~Weapon: ~w~%s~n~~r~Money: ~w~пїЅ%s",pH, t[0], t[1], aWeaponNames[GetPlayerWeapon(i)], number_format(PlayerTemp[i][sm]));
                //format(string, sizeof(string), "~g~Health:~w~ %.0f%%~n~~g~Weapon: ~w~%s~n~~g~Money: ~w~$%s", pH, aWeaponNames[GetPlayerWeapon(i)], number_format(PlayerTemp[i][sm]));
                TextDrawSetString(PlayerTemp[i][Status], string);
                if(tazed[ i ]) ApplyAnimation(i,"CRACK", "crckdeth2", 4.1, 0, 0, 0, 1, 1); // irl crack!
            }
            else
            {
                GetPlayerPos(i, x, y, z);
                distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));
                value = floatround(distance * 5600);
                new Float:tmph;
                GetVehicleHealth(GetPlayerVehicleID(i), tmph);
                //format(string, sizeof(string), "~r~Health:~w~ %.0f%%  ~n~~r~Time:~w~ %02d:%02d~n~~r~Weapon:~w~%s~n~~r~Money: ~w~пїЅ%s~n~~r~Vehicle: ~w~%s~n~~r~Fuel:~w~ %d%%~n~~r~Speed: ~w~%d", aWeaponNames[GetPlayerWeapon(i)], number_format(PlayerTemp[i][sm]), GetVehicleName(GetPlayerVehicleID(i)), Gas[GetPlayerVehicleID(i)], floatround(value/600));
                format(string, sizeof(string), "~r~Speed: ~w~%d KM/H~n~~r~Fuel: ~w~%d%%~n~~r~Health: ~w~%d%", floatround(value/600), Gas[GetPlayerVehicleID(i)], floatround(floatdiv(tmph,10)));
                TextDrawSetString(PlayerTemp[i][Status], string);
                if(Gas[GetPlayerVehicleID(i)] <= 10 && IsPlayerDriver(i)) TDWarning(i, "you are running out of fuel!", 1400);
                if(Gas[GetPlayerVehicleID(i)] <= 0 && IsPlayerDriver(i)) RemovePlayerFromVehicle(i), SendClientInfo(i, "No fuel!");
                SavePlayerPos[i][LastX] = x;
                SavePlayerPos[i][LastY] = y;
                SavePlayerPos[i][LastZ] = z;
            }
        }
    }
    return 1;
}
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Messages In This Thread
Vehicle hud error - by justjamie - 03.04.2016, 16:07
Re: Vehicle hud error - by JohnBlaze1971 - 03.04.2016, 16:15
Re: Vehicle hud error - by justjamie - 03.04.2016, 16:43
Re: Vehicle hud error - by fuckingcruse - 03.04.2016, 16:47
Re: Vehicle hud error - by justjamie - 03.04.2016, 16:49
Re: Vehicle hud error - by fuckingcruse - 03.04.2016, 17:06
Re: Vehicle hud error - by justjamie - 03.04.2016, 17:13
Re: Vehicle hud error - by OmegaKiller72 - 03.04.2016, 17:20
Re: Vehicle hud error - by justjamie - 03.04.2016, 17:36
Re: Vehicle hud error - by OmegaKiller72 - 03.04.2016, 18:16

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