Vehicle hud error
#3

Quote:
Originally Posted by JohnBlaze1971
Посмотреть сообщение
If this is what you need. It does something like if you are in vehicle then you will be visible with that textdraw. When you exit it hides.
Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{

	GetPlayerPos(i, x, y, z);
	distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));
	value = floatround(distance * 5600);
	new Float:tmph;
	GetVehicleHealth(GetPlayerVehicleID(i), tmph);
	//format(string, sizeof(string), "~r~Health:~w~ %.0f%%  ~n~~r~Time:~w~ %02d:%02d~n~~r~Weapon:~w~%s~n~~r~Money: ~w~пїЅ%s~n~~r~Vehicle: ~w~%s~n~~r~Fuel:~w~ %d%%~n~~r~Speed: ~w~%d", aWeaponNames[GetPlayerWeapon(i)], number_format(PlayerTemp[i][sm]), GetVehicleName(GetPlayerVehicleID(i)), Gas[GetPlayerVehicleID(i)], floatround(value/600));
	format(string, sizeof(string), "~r~Speed: ~w~%d KM/H~n~~r~Fuel: ~w~%d%%~n~~r~Health: ~w~%d%", floatround(value/600), Gas[GetPlayerVehicleID(i)], floatround(floatdiv(tmph,10)));
	TextDrawSetString(PlayerTemp[i][Status], string);
	if(Gas[GetPlayerVehicleID(i)] <= 10 && IsPlayerDriver(i)) TDWarning(i, "you are running out of fuel!", 1400);
	if(Gas[GetPlayerVehicleID(i)] <= 0 && IsPlayerDriver(i)) RemovePlayerFromVehicle(i), SendClientInfo(i, "No fuel!");
	SavePlayerPos[i][LastX] = x;
	SavePlayerPos[i][LastY] = y;
	SavePlayerPos[i][LastZ] = z;
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	TextDrawHideForPlayer(playerid,PlayerTemp[playerid][Status]);
	return 1;
}
No that's not what i mean.
The whole public is this
pawn Код:
public CheckGas()
{
    new string[164];
    for(new i=0;i<MAX_PLAYERS;i++)
    {
        if(IsPlayerConnected(i))
        {
            if(     GetPlayerState(i) == PLAYER_STATE_DRIVER
                ||  IsPlayerInAnyVehicle(i) && GetPlayerWeapon(i) == 24) SetPlayerArmedWeapon(i, 0);
            if(!PlayerTemp[i][adminduty])
            {
                if(PlayerTemp[i][oocmode]) SetPlayerChatBubble(i, "(( OOC MODE - DO NOT ROLEPLAY WITH THIS PERSON ))", COLOR_ADMIN_SPYREPORT, 40.0, 2000);
                if(PlayerTemp[i][helperduty])
                {
                    format(iStr, sizeof(iStr), "(( HELPERDUTY ))");
                    SetPlayerChatBubble(i, iStr, 0xe70909AA, 50.0, 10000);
                }
            }
            else
            {
                format(iStr, sizeof(iStr), "(( ADMINDUTY ))");
                SetPlayerChatBubble(i, iStr, 0xe70909AA, 50.0, 10000);
            }
            GetPlayerPos(i,X250[i],Y250[i],Z250[i]);
            new Float:pH, Float:pA;
            GetPlayerHealth(i, pH);
            GetPlayerArmour(i, pA);
            new Float:x,Float:y,Float:z;
            new Float:distance,value;
            if(!IsPlayerInAnyVehicle(i))
            {
                //format(string, sizeof(string), "~r~Health:~w~ %.0f%%  ~n~~r~Time:~w~ %02d:%02d~n~~r~Weapon: ~w~%s~n~~r~Money: ~w~пїЅ%s",pH, t[0], t[1], aWeaponNames[GetPlayerWeapon(i)], number_format(PlayerTemp[i][sm]));
                //format(string, sizeof(string), "~g~Health:~w~ %.0f%%~n~~g~Weapon: ~w~%s~n~~g~Money: ~w~$%s", pH, aWeaponNames[GetPlayerWeapon(i)], number_format(PlayerTemp[i][sm]));
                TextDrawSetString(PlayerTemp[i][Status], string);
                if(tazed[ i ]) ApplyAnimation(i,"CRACK", "crckdeth2", 4.1, 0, 0, 0, 1, 1); // irl crack!
            }
            else
            {
                GetPlayerPos(i, x, y, z);
                distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));
                value = floatround(distance * 5600);
                new Float:tmph;
                GetVehicleHealth(GetPlayerVehicleID(i), tmph);
                //format(string, sizeof(string), "~r~Health:~w~ %.0f%%  ~n~~r~Time:~w~ %02d:%02d~n~~r~Weapon:~w~%s~n~~r~Money: ~w~пїЅ%s~n~~r~Vehicle: ~w~%s~n~~r~Fuel:~w~ %d%%~n~~r~Speed: ~w~%d", aWeaponNames[GetPlayerWeapon(i)], number_format(PlayerTemp[i][sm]), GetVehicleName(GetPlayerVehicleID(i)), Gas[GetPlayerVehicleID(i)], floatround(value/600));
                format(string, sizeof(string), "~r~Speed: ~w~%d KM/H~n~~r~Fuel: ~w~%d%%~n~~r~Health: ~w~%d%", floatround(value/600), Gas[GetPlayerVehicleID(i)], floatround(floatdiv(tmph,10)));
                TextDrawSetString(PlayerTemp[i][Status], string);
                if(Gas[GetPlayerVehicleID(i)] <= 10 && IsPlayerDriver(i)) TDWarning(i, "you are running out of fuel!", 1400);
                if(Gas[GetPlayerVehicleID(i)] <= 0 && IsPlayerDriver(i)) RemovePlayerFromVehicle(i), SendClientInfo(i, "No fuel!");
                SavePlayerPos[i][LastX] = x;
                SavePlayerPos[i][LastY] = y;
                SavePlayerPos[i][LastZ] = z;
            }
        }
    }
    return 1;
}
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Messages In This Thread
Vehicle hud error - by justjamie - 03.04.2016, 16:07
Re: Vehicle hud error - by JohnBlaze1971 - 03.04.2016, 16:15
Re: Vehicle hud error - by justjamie - 03.04.2016, 16:43
Re: Vehicle hud error - by fuckingcruse - 03.04.2016, 16:47
Re: Vehicle hud error - by justjamie - 03.04.2016, 16:49
Re: Vehicle hud error - by fuckingcruse - 03.04.2016, 17:06
Re: Vehicle hud error - by justjamie - 03.04.2016, 17:13
Re: Vehicle hud error - by OmegaKiller72 - 03.04.2016, 17:20
Re: Vehicle hud error - by justjamie - 03.04.2016, 17:36
Re: Vehicle hud error - by OmegaKiller72 - 03.04.2016, 18:16

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