03.04.2016, 16:15
If this is what you need. It does something like if you are in vehicle then you will be visible with that textdraw. When you exit it hides.
Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { GetPlayerPos(i, x, y, z); distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2)); value = floatround(distance * 5600); new Float:tmph; GetVehicleHealth(GetPlayerVehicleID(i), tmph); //format(string, sizeof(string), "~r~Health:~w~ %.0f%% ~n~~r~Time:~w~ %02d:%02d~n~~r~Weapon:~w~%s~n~~r~Money: ~w~пїЅ%s~n~~r~Vehicle: ~w~%s~n~~r~Fuel:~w~ %d%%~n~~r~Speed: ~w~%d", aWeaponNames[GetPlayerWeapon(i)], number_format(PlayerTemp[i][sm]), GetVehicleName(GetPlayerVehicleID(i)), Gas[GetPlayerVehicleID(i)], floatround(value/600)); format(string, sizeof(string), "~r~Speed: ~w~%d KM/H~n~~r~Fuel: ~w~%d%%~n~~r~Health: ~w~%d%", floatround(value/600), Gas[GetPlayerVehicleID(i)], floatround(floatdiv(tmph,10))); TextDrawSetString(PlayerTemp[i][Status], string); if(Gas[GetPlayerVehicleID(i)] <= 10 && IsPlayerDriver(i)) TDWarning(i, "you are running out of fuel!", 1400); if(Gas[GetPlayerVehicleID(i)] <= 0 && IsPlayerDriver(i)) RemovePlayerFromVehicle(i), SendClientInfo(i, "No fuel!"); SavePlayerPos[i][LastX] = x; SavePlayerPos[i][LastY] = y; SavePlayerPos[i][LastZ] = z; return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { TextDrawHideForPlayer(playerid,PlayerTemp[playerid][Status]); return 1; }