I Need QUICK HELP Fixing These Errors
#1

I Am Using CrashDetect Plugins And I Got Some Errors In The Server Log
Here is Errors
Код:
[17:07:04]   crashdetect v4.8.5 is OK.
[17:09:26] [debug] Run time error 4: "Array index out of bounds"
[17:09:26] [debug]  Accessing element at index 65535 past array upper bound 999
[17:09:26] [debug] AMX backtrace:
[17:09:26] [debug] #0 0005ec84 in public FC_OnPlayerDeath () from cod8aawv1.1.amx
[17:09:26] [debug] #1 native CallLocalFunction () [00474110] from samp-server.exe
[17:09:26] [debug] #2 00003984 in public OnPlayerDeath () from cod8aawv1.1.amx
[17:09:50] [debug] Run time error 4: "Array index out of bounds"
[17:09:50] [debug]  Accessing element at index 65535 past array upper bound 999
[17:09:50] [debug] AMX backtrace:
[17:09:50] [debug] #0 0005ee4c in public OnPlayerTakeDamage () from cod8aawv1.1.amx
[17:10:24] [debug] Run time error 4: "Array index out of bounds"
[17:10:24] [debug]  Accessing element at index 65535 past array upper bound 999
[17:10:24] [debug] AMX backtrace:
[17:10:24] [debug] #0 0005ee4c in public OnPlayerTakeDamage () from cod8aawv1.1.amx
[17:10:41] [debug] Run time error 4: "Array index out of bounds"
[17:10:41] [debug]  Accessing element at index 65535 past array upper bound 999
[17:10:41] [debug] AMX backtrace:
[17:10:41] [debug] #0 0005ee4c in public OnPlayerTakeDamage () from cod8aawv1.1.amx
[17:10:41] [debug] Run time error 4: "Array index out of bounds"
[17:10:41] [debug]  Accessing element at index 65535 past array upper bound 999
[17:10:41] [debug] AMX backtrace:
[17:10:41] [debug] #0 0005ec84 in public FC_OnPlayerDeath () from cod8aawv1.1.amx
[17:10:41] [debug] #1 native CallLocalFunction () [00474110] from samp-server.exe
[17:10:41] [debug] #2 00003984 in public OnPlayerDeath () from cod8aawv1.1.amx
[17:10:41] [debug] Run time error 4: "Array index out of bounds"
[17:10:41] [debug]  Accessing element at index 65535 past array upper bound 999
[17:10:41] [debug] AMX backtrace:
[17:10:41] [debug] #0 0005ee4c in public OnPlayerTakeDamage () from cod8aawv1.1.amx
Please Help Me Fixing Both OnPlayerdeath And onplayertakedamage

Here is mine Onplayertakedamage
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
	if(gTeam[issuerid] == gTeam[playerid])
	{
	   	GameTextForPlayer(issuerid,"~r~Don't attack your team mates!", 3000, 3);
	}
	if(issuerid != INVALID_PLAYER_ID)
	{
	  	new str[26];
	  	format(str, sizeof(str),"-%.0f", amount);
      	SetPlayerChatBubble(playerid, str, 0xFF0000FF, 100.0, 2000);
      	PlayerPlaySound(issuerid,17802,0.0,0.0,0.0);
	}
	if(PlayerInfo[playerid][OnDuty] == 1 || PlayerInfo[playerid][God] == 1)
	{
		SetPlayerHealth(playerid, 1000.0);
		GameTextForPlayer(issuerid,"~r~Don't attack admins on-duty!", 3000, 3);
	}
    return 1;
}
Here Is Mine Onplayerdeath
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(DuelActive == true)
 {DuelActive = false;
  if(killerid != INVALID_PLAYER_ID && killerid != playerid)
   {new cName[32],tName[32],string[128];
    GetPlayerName(playerid,cName,sizeof(cName));
    GetPlayerName(killerid,tName,sizeof(tName));
    format(string,sizeof(string),"%s(%i) has won the duel against %s(%i) and has been given $%i as the reward",tName,killerid,cName,playerid,WinningPrice);
    SendClientMessageToAll(0xFF9900FF,string);
    SetPlayerInterior(killerid,0);
    SpawnPlayer(killerid);
    GivePlayerMoney(killerid,WinningPrice);}
  WinningPrice = 0;}
        Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
        if(Captured[playerid][SNAKE] == 0 && IsPlayerCapturing[playerid][SNAKE] == 1)
        {
			LeavingSnakeFarm(playerid);
		}
		if(Captured[playerid][BAY] == 0 && IsPlayerCapturing[playerid][BAY] == 1)
        {
			LeavingBay(playerid);
		}
		if(Captured[playerid][BIG] == 0 && IsPlayerCapturing[playerid][BIG] == 1)
		{
			LeavingEar(playerid);
		}
		if(Captured[playerid][ARMY] == 0 && IsPlayerCapturing[playerid][ARMY] == 1)
		{
			LeavingArmy(playerid);
		}
		if(Captured[playerid][PETROL] == 0 && IsPlayerCapturing[playerid][PETROL] == 1)
		{
			LeavingPetrol(playerid);
		}
		if(Captured[playerid][OIL] == 0 && IsPlayerCapturing[playerid][OIL] == 1)
		{
			LeavingOil(playerid);
		}
		if(Captured[playerid][DESERT] == 0 && IsPlayerCapturing[playerid][DESERT] == 1)
		{
			LeavingDesert(playerid);
		}
		if(Captured[playerid][QUARRY] == 0 && IsPlayerCapturing[playerid][QUARRY] == 1)
		{
			LeavingQuarry(playerid);
		}
		if(Captured[playerid][GUEST] == 0 && IsPlayerCapturing[playerid][GUEST] == 1)
		{
			LeavingGuest(playerid);
		}
		if(Captured[playerid][EAR] == 0 && IsPlayerCapturing[playerid][EAR] == 1)
		{
			LeavingEar(playerid);
		}
		if(Captured[playerid][AIRPORT] == 0 && IsPlayerCapturing[playerid][AIRPORT] == 1)
		{
			LeavingAirport(playerid);
		}
		if(Captured[playerid][SHIP] == 0 && IsPlayerCapturing[playerid][SHIP] == 1)
		{
			LeavingShip(playerid);
		}
		if(Captured[playerid][GAS] == 0 && IsPlayerCapturing[playerid][GAS] == 1)
		{
			LeavingGas(playerid);
		}
		if(Captured[playerid][RES] == 0 && IsPlayerCapturing[playerid][RES] == 1)
		{
			LeavingRes(playerid);
		}
		/*if(Captured[playerid][NPP] == 0 && IsPlayerCapturing[playerid][NPP] == 1)
		{
			LeavingNuclear(playerid);
		}*/
		if(Captured[playerid][MOTEL] == 0 && IsPlayerCapturing[playerid][MOTEL] == 1)
		{
			LeavingMOTEL(playerid);
		}
		if(Captured[playerid][BATTLESHIP] == 0 && IsPlayerCapturing[playerid][BATTLESHIP] == 1)
		{
			LeavingBattleShip(playerid);
		}
		if(Captured[playerid][HOSPITAL] == 0 && IsPlayerCapturing[playerid][HOSPITAL] == 1)
		{
			LeavingHospital(playerid);
		}
		if(IsPlayerInArea(playerid, -353.515625,2574.21875,-113.28125,2796.875))
		{
			if(gTeam[playerid] == TEAM_USA)
			{
				if(IsPlayerInAnyVehicle(killerid))
				{
					if(GetVehicleModel(GetPlayerVehicleID(killerid)) == 432 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 520 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 425)
					{
						SetPlayerHealth(killerid, 0.0);
						new str[100];
						format(str, sizeof(str),"%s has been killed for spawn killing!", PlayerName2(killerid));
						SendClientMessageToAll(red, str);
					}
				}
			}
		}
		if(IsPlayerInArea(playerid, 994.1957, 1817.512, 1185.533, 2049.596))
		{
			if(gTeam[playerid] == TEAM_PAKISTAN)
			{
				if(IsPlayerInAnyVehicle(killerid))
				{
					if(GetVehicleModel(GetPlayerVehicleID(killerid)) == 432 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 520 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 425)
					{
						SetPlayerHealth(killerid, 0.0);
						new str[100];
						format(str, sizeof(str),"%s has been killed for spawn killing!", PlayerName2(killerid));
						SendClientMessageToAll(red, str);
					}
				}
			}
		}
		if(IsPlayerInArea(playerid, -1599.869, 2545.777, -1389.667, 2697.589))
		{
			if(gTeam[playerid] == TEAM_NEPAL)
			{
				if(IsPlayerInAnyVehicle(killerid))
				{
					if(GetVehicleModel(GetPlayerVehicleID(killerid)) == 432 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 520 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 425)
					{
						SetPlayerHealth(killerid, 0.0);
						new str[100];
						format(str, sizeof(str),"%s has been killed for spawn killing!", PlayerName2(killerid));
						SendClientMessageToAll(red, str);
					}
				}
			}
		}
		if(IsPlayerInArea(playerid, -309.375,1024.21875,103.125,1211.71875))
		{
			if(gTeam[playerid] == TEAM_CHINA)
			{
				if(IsPlayerInAnyVehicle(killerid))
				{
					if(GetVehicleModel(GetPlayerVehicleID(killerid)) == 432 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 520 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 425)
					{
						SetPlayerHealth(killerid, 0.0);
						new str[100];
						format(str, sizeof(str),"%s has been killed for spawn killing!", PlayerName2(killerid));
						SendClientMessageToAll(red, str);
					}
				}
			}
		}
		if(IsPlayerInArea(playerid, -875.8406, 1389.667, -607.2495, 1623.225))
		{
			if(gTeam[playerid] == TEAM_INDIA)
			{
				if(IsPlayerInAnyVehicle(killerid))
				{
					if(GetVehicleModel(GetPlayerVehicleID(killerid)) == 432 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 520 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 425)
					{
						SetPlayerHealth(killerid, 0.0);
						new str[100];
						format(str, sizeof(str),"%s has been killed for spawn killing!", PlayerName2(killerid));
						SendClientMessageToAll(red, str);
					}
				}
			}
		}
		if(IsPlayerInArea(playerid, -1628.90625,2513.671875,-1417.96875,2730.46875))
		{
			if(gTeam[playerid] == TEAM_DUBAI)
			{
				if(IsPlayerInAnyVehicle(killerid))
				{
					if(GetVehicleModel(GetPlayerVehicleID(killerid)) == 432 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 520 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 425)
					{
						SetPlayerHealth(killerid, 0.0);
						new str[100];
						format(str, sizeof(str),"%s has been killed for spawn killing!", PlayerName2(killerid));
						SendClientMessageToAll(red, str);
					}
				}
			}
		}
		if(IsPlayerInArea(playerid, 1007.8125,-1371.09375,1212.890625,-1201.171875))
		{
			if(gTeam[playerid] == TEAM_ML)
			{
				if(IsPlayerInAnyVehicle(killerid))
				{
					if(GetVehicleModel(GetPlayerVehicleID(killerid)) == 432 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 520 || GetVehicleModel(GetPlayerVehicleID(killerid)) == 425)
					{
						SetPlayerHealth(killerid, 0.0);
						new str[100];
						format(str, sizeof(str),"%s has been killed for spawn killing!", PlayerName2(killerid));
						SendClientMessageToAll(red, str);
					}
				}
			}
		}
		SendDeathMessage(killerid, playerid, reason);
		GivePlayerMoney(killerid, 256);
		//---------
		SendClientMessage(killerid, -1, "You killed your enemy. You got 256$ and {00FF22}+1 Score. {FFFFFF}You got some ammo for your current weapon");
		new weaponid = GetPlayerWeapon(killerid);
		switch(weaponid)
		{
			case 2 .. 15: GivePlayerWeapon(killerid, GetPlayerWeapon(killerid), 1);
			case  16 .. 18: GivePlayerWeapon(killerid, GetPlayerWeapon(killerid), 1);
			case 22 .. 32: GivePlayerWeapon(killerid, GetPlayerWeapon(killerid), 60);
			case 35 .. 46: GivePlayerWeapon(killerid, GetPlayerWeapon(killerid), 1);
		}
		SetPlayerScore(killerid, GetPlayerScore(killerid) +1);
        Streak[playerid] = 0;
        if(killerid != INVALID_PLAYER_ID)
        {
            	new text[128];
                Streak[killerid] ++;
                if(Streak[killerid] == 3)
                {
                    	format(text, sizeof(text), "%s is is on (3 killing spree)!", PlayerName2(killerid));
                    	SendClientMessageToAll(orange, text);
                        SendClientMessage(killerid, lightblue, "You get $1500 and +2 score! (killing spree bonus)");
                        GivePlayerMoney(playerid, 1500);
                        GivePlayerScore(playerid, 2);
                }
                if(Streak[killerid] == 5)
                {
                    	format(text, sizeof(text), "%s is is on (5 killing spree)!", PlayerName2(killerid));
                        SendClientMessageToAll(orange, text);
                        SendClientMessage(killerid, lightblue, "You get $2500 and +3 score! (killing spree bonus)");
                        GivePlayerMoney(playerid, 2500);
                        GivePlayerScore(playerid, 3);
                }
                if(Streak[killerid] == 10)
                {
                    	format(text, sizeof(text), "%s is on (10 killing spree)!", PlayerName2(killerid));
                        SendClientMessageToAll(orange, text);
                        SendClientMessage(killerid, lightblue, "You get $5000 and +4 score! (killing spree bonus)");
                        GivePlayerMoney(playerid, 5000);
                        GivePlayerScore(playerid, 4);
                }
                if(Streak[killerid] == 15)
                {
                    	format(text, sizeof(text), "%s is is on (15 killing spree)!", PlayerName2(killerid));
                        SendClientMessageToAll(orange, text);
                        SendClientMessage(killerid, lightblue, "You get $7 500 and +6 score! (killing spree bonus)");
                        GivePlayerMoney(playerid, 7500);
                        GivePlayerScore(playerid, 6);
                }
                if(Streak[killerid] == 20)
                {
                    	format(text, sizeof(text), "%s is is on (20 killing spree)!", PlayerName2(killerid));
                        SendClientMessageToAll(orange, text);
                        SendClientMessage(killerid, lightblue, "You get $12 500 and +10 score! (killing spree bonus)");
                        GivePlayerMoney(playerid, 12500);
                        GivePlayerScore(playerid, 10);
                }
                if(Streak[killerid] == 25)
                {
                    	format(text, sizeof(text), "%s is is on (25 killing spree)!", PlayerName2(killerid));
                        SendClientMessageToAll(orange, text);
                        SendClientMessage(killerid, lightblue, "You get $20 000 and +15 score! (killing spree bonus)");
                        GivePlayerMoney(playerid, 20000);
                        GivePlayerScore(playerid, 15);
                }
                if(Streak[killerid] == 50)
                {
                    	format(text, sizeof(text), "%s is on (50 killing spree)!", PlayerName2(killerid));
                        SendClientMessageToAll(orange, text);
                        SendClientMessage(killerid, lightblue, "You get $50 000 and +20 score! (killing spree bonus)");
                        GivePlayerMoney(playerid, 50000);
                        GivePlayerScore(playerid, 20);
                }
                if(Streak[killerid] == 100)
                {
                    	format(text, sizeof(text), "%s is on (100 killing spree)!", PlayerName2(killerid));
                        SendClientMessageToAll(orange, text);
                        SendClientMessage(killerid, lightblue, "You get $1 00 000 and +20 score! (killing spree bonus)");
                        GivePlayerMoney(playerid, 100000);
                        GivePlayerScore(playerid, 20);
                }
        }
	    Anti_heal[playerid] = 0;
	    Anti_Give[playerid] = 0;
	    PlayerInfo[playerid][Deaths] ++;
	    PlayerInfo[killerid][Kills] ++;

		#if defined ENABLE_SPEC
		for(new x=0; x<MAX_PLAYERS; x++)
		    if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && PlayerInfo[x][SpecID] == playerid)
		       AdvanceSpectate(x);
		#endif
		return 1;
}
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Messages In This Thread
I Need QUICK HELP Fixing These Errors - by WatchDog - 03.04.2016, 11:47
Re: I Need QUICK HELP Fixing These Errors - by SyS - 03.04.2016, 13:22
Re: I Need QUICK HELP Fixing These Errors - by Vince - 03.04.2016, 13:59

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