Quote:
Originally Posted by GoldenLion
Uh, could someone just tell the anim? I won't create a filterscript just to check these animations.
FALL_front is the wrong one for sure, I tried it once. It's the anim where player falls with his face down in the air.
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Create a CMD:test in your gamemode, use sscanf to input the animation name and then apply to the character casting the /test. Not harder than that.