30.03.2016, 16:26
Quote:
Onplayerconnect.
Код:
if( ) //The codes if the player is at captured point { SET TIMER HERE example the timer name is captured } if() //not captured { set value here by a new enum let it be 1 } In the timer captured : If() the new enum value is 1 { killtimer } //edit : you may even put the codes under onplayerspawn ( more efficient is suggest this ) |
Shouldn't I do it on OnGameModeInit and loop the timer ?
So even tho when the point is captured it will start adding money only when the next check is executed I don't really have a problem with that.