damage history
#1

Hello good people
I want to make history Player damage.
To death the player, displays information about the last 5 damage

help me

Привет добрые люди
Хочу сделать историю повреждений игрока.
Чтобы при смерти игрока, выводилась информация о последних 5 повреждений

Код:
#define MAX_DAMAGE 5
enum damageinfo
{
    damSource,
	damPart[16],
	Float: damDamage,
	damWeapon,
	damTime[6]
};
new damageInfo[MAX_DAMAGE][damageinfo];
new nDamage[MAX_PLAYERS];
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new str[MAX_DAMAGE][1024];
	for(new i = 0; i < MAX_DAMAGE; i++)
	{
	    if(damageInfo[i][damSource] == 1)
	    {
		format(str[i], sizeof(str[i]), "Source: %d\nPart body: %s, damage %.1f\nweapon: %d\ntime: %02d/%02d/%d - %02d:%02d:%02d",
		damageInfo[i][damSource], damageInfo[i][damPart], damageInfo[i][damDamage], damageInfo[i][damWeapon], damageInfo[i][damTime][0], damageInfo[i][damTime][1], damageInfo[i][damTime][2], damageInfo[i][damTime][3], damageInfo[i][damTime][4], damageInfo[i][damTime][5]);
		}
	}
	format(str, sizeof(str), "%s\n\n%s\n\n%s\n\n%s\n\n%s", str[0], str[1], str[2], str[3], str[4]);
	ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Информация", szOutput, "Закрыть", "");
return 1;
}
Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
{
	nDamage[damagedid] ++;
	if(nDamage[damagedid] >= MAX_DAMAGE)
	nDamage[damagedid] = 0;

	new bodyName[16];
	switch(bodypart)
	{
	    case 3: bodyName = "òóëîâèùå";
	    case 4: bodyName = "ãðóäü";
	    case 5: bodyName = "ëåâàÿ ðóêà";
	    case 6: bodyName = "ïðàâà ðóêà";
	    case 7: bodyName = "ëåâàÿ íîãà";
	    case 8: bodyName = "ïðàâà íîãà";
	    case 9: bodyName = "ãîëîâà";
	}
	
	damageInfo[nDamage[damagedid]][damSource] = 1;
	damageInfo[nDamage[damagedid]][damPart] = bodyName;
	damageInfo[nDamage[damagedid]][damDamage] = amount;
	damageInfo[nDamage[damagedid]][damWeapon] = weaponid;
	getdate(damageInfo[nDamage[damagedid]][damTime][0], damageInfo[nDamage[damagedid]][damTime][1], damageInfo[nDamage[damagedid]][damTime][2]);
	gettime(damageInfo[nDamage[damagedid]][damTime][3], damageInfo[nDamage[damagedid]][damTime][4], damageInfo[nDamage[damagedid]][damTime][5]);
return 1;
}
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Messages In This Thread
damage history - by KeNTos - 26.03.2016, 11:51
Re: damage history - by KeNTos - 26.03.2016, 12:23
Re: damage history - by Mencent - 26.03.2016, 12:33
Re: damage history - by KeNTos - 26.03.2016, 13:36
Re: damage history - by Mencent - 26.03.2016, 13:37
Re: damage history - by KeNTos - 26.03.2016, 15:44

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