20.03.2016, 23:04
Quote:
Код:
#include <a_samp> #include <foreach> #pragma tabsize 0 public OnFilterScriptInit(){SetTimer("HileDenetle",1000,1);return 1;} stock AnimCek(playerid) { if(!IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT){ new animcik[32], animismine[32]; GetAnimationName(GetPlayerAnimationIndex(playerid),animcik,32,animismine,32); if( !strcmp(animcik, "SWIM", true) && !strcmp(animismine, "SWIM_GLIDE", true)) return 1; else if( !strcmp(animcik, "SWIM", true) && !strcmp(animismine, "SWIM_BREAST", true)) return 1; else if( !strcmp(animcik, "SWIM", true) && !strcmp(animismine, "SWIM_CRAWL", true)) return 1; else if( !strcmp(animcik, "SWIM", true) && !strcmp(animismine, "SWIM_DIVE_UNDER", true)) return 1; else if( !strcmp(animcik, "SWIM", true) && !strcmp(animismine, "SWIM_DIVE_GLIDE", true)) return 1; else if( !strcmp(animcik, "SWIM", true) && !strcmp(animismine, "SWIM_UNDER", true)) return 1; else if( !strcmp(animcik, "SWIM", true) && !strcmp(animismine, "SWIM_TREAD", true)) return 1; } return 0; } stock PosCek(playerid) { new Float:x,Float:y,Float:z; GetPlayerPos(playerid, x, y, z);if(( x >= -1408.0629 && y >= 2021.0587 && x <= -460.9319 && y <= 2861.4893) || ( x >= 1269.5886 && y >= -810.4507 && x <= 1288.8916 && y <= -800.5959) ||( x >= 1086.6010 && y >= -683.6998 && x <= 1103.0225 && y <= -662.1832) || ( x >= 169.6879 && y >= -1392.6630 && x <= 281.5444 && y <= -1168.9749) ||( x >= -828.3018 && y >= -2107.1487 && x <= -443.5032 && y <= -1855.6273) || ( x >= 1198.9982 && y >= -2407.0581 && x <= 1275.7397 && y <= -2341.6262) ||( x >= 2293.1467 && y >= -1432.5869 && x <= 2331.7388 && y <= -1397.6476) || ( x >= 1915.3196 && y >= -1236.2382 && x <= 2016.6565 && y <= -1167.9290) ||( x >= -2747.1692 && y >= -510.1152 && x <= -2663.2468 && y <= -411.4905) || ( x >= 1838.8041 && y >= 1463.2024 && x <= 2035.4167 && y <= 1703.0480) ||( x >= 2049.6646 && y >= 1843.3029 && x <= 2119.9021 && y <= 1983.5464) || ( x >= 2094.9255 && y >= 1085.2852 && x <= 2179.1790 && y <= 1183.0610) ||( x >= 2545.3718 && y >= 2347.7112 && x <= 2593.6794 && y <= 2403.8040 )) { return 1; } return 0; } forward HileDenetle(); public HileDenetle(){ foreach(Player, i){ if(AnimCek(i)){ new Float:x,Float:y,Float:z; GetPlayerPos(i,x,y,z); if(z > 1.0){ if(!PosCek(i)){ SetTimerEx("_kickat_",100,false,"d",i);}}}} return 1; } forward _kickat_(playerid); public _kickat_(playerid){ Kick(playerid); return 1; } |
Remove that tabsize shit and INDENT!