20.03.2016, 13:51
Not really all textdraws but this is done in a crappy way.
Could have just used 1 single player textdraw and set strings every time you needed to change the sprite. And instead of destroying, just hide in the end. Plus use only 1 timer (repeating), once you reach the end, kill the timer as well.
Could have just used 1 single player textdraw and set strings every time you needed to change the sprite. And instead of destroying, just hide in the end. Plus use only 1 timer (repeating), once you reach the end, kill the timer as well.