19.03.2016, 20:36
Not more ? Else, it's why the player is teleported to 0.0 0.0 0.0.
SetPlayerPos(i, Player[i][pXp], Player[i][pY], Player[i][pZ]);
You call variable "Player[i][pXp]" but he is initialized to 0.0, where is the problem ? You have no bugs, just stupidity.
SetPlayerPos(i, Player[i][pXp], Player[i][pY], Player[i][pZ]);
You call variable "Player[i][pXp]" but he is initialized to 0.0, where is the problem ? You have no bugs, just stupidity.
