16.03.2016, 21:35
Код:
public OnPlayerEnterCheckpoint(playerid) { switch(MissionStage[playerid]) { case STAGE_IDLE: {} // do not remove case STAGE_UNLOAD: { new string[64] ; FreezePlayer(playerid, 3000); DisablePlayerCheckpoint(playerid); GameTextForPlayer(playerid, "~g~Passengers UnLoading !", 2000, 4); SetPlayerScore(playerid, GetPlayerScore(playerid) + 1); new RandomPay = random(5000 - 20000) + 5000; GivePlayerMoney( playerid, RandomPay ); format(string, sizeof(string), " You Have Recieved $%i for Completing your Flight!", RandomPay); GetPlayerName(playerid, string, MAX_PLAYER_NAME); strcat(string, " Completed a Flight!"); SendClientMessageToAll(COLOR_ORANGE, string); SendClientMessage(playerid, COLOR_GREY, "All Passengers had Been UnBoarded!"); MissionStage[playerid] = STAGE_IDLE; } default: { // STAGE_LOAD new rand = random(sizeof gAirports - 1) ; if(rand == (MissionStage[playerid] - STAGE_LOAD)) { rand++; } FreezePlayer(playerid, 3000); DisablePlayerCheckpoint(playerid); GameTextForPlayer(playerid, "~g~Passengers Boarding !", 2000, 4); SetPlayerCheckpoint(playerid, gAirports[rand][0], gAirports[rand][1], gAirports[rand][2], 10.0); SendClientMessage(playerid, COLOR_GREY, "All Passengers has Been Boarded and Fastened Their Seat Belts!"); MissionStage[playerid] = STAGE_UNLOAD; } } return false; }