Freeze
#2

Remove the return; it stops the loop as soon as it finds the first player that's in range. Frankly I don't know why you're using that range check anyway when it's range is about 700 times larger than the SA map.
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Messages In This Thread
Freeze - by Ax3l123 - 16.03.2016, 19:31
Re: Freeze - by Vince - 16.03.2016, 20:09
Re: Freeze - by czerwony03 - 16.03.2016, 20:13
Re: Freeze - by saffierr - 16.03.2016, 21:27

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