Smoke grenade (tear gas)
#3

Thats not easy enough if you want exact results. I use a physics simulation to create tear gas effects (cough...) which isn't accurate enough, It fails 30% out of 100 throws.

An alternative is to create a custom throw so you never has to use client tear gas but your own (hint: use the object physics include).

Good luck.
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Messages In This Thread
Smoke grenade (tear gas) - by UNLIMIT3D - 14.03.2016, 15:08
Re: Smoke grenade (tear gas) - by SyS - 14.03.2016, 15:10
Re: Smoke grenade (tear gas) - by Gammix - 16.03.2016, 03:07

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