16.03.2016, 03:07
Thats not easy enough if you want exact results. I use a physics simulation to create tear gas effects (cough...) which isn't accurate enough, It fails 30% out of 100 throws.
An alternative is to create a custom throw so you never has to use client tear gas but your own (hint: use the object physics include).
Good luck.
An alternative is to create a custom throw so you never has to use client tear gas but your own (hint: use the object physics include).
Good luck.