CULL Zone Editing. NEEDED!
#9

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Originally Posted by NaS
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Theres more interesting stuff to do with cull zones!
Would be very nice to at least remove them, I'm not sure if it is that easy to create some during run-time though.
They are linked pretty deep in the .exe too.
Some hardcoded events are dependant on some of them, however those could be moved to positions noone ever comes to.
The ones we need access to are all in the IPL's and the main script (main.scm), just like objects, pickups, and everything else we already have access to.
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Messages In This Thread
CULL Zone Editing. NEEDED! - by Crayder - 13.06.2015, 03:21
Re: CULL Zone Editing. NEEDED! - by Crayder - 19.06.2015, 23:20
Re: CULL Zone Editing. NEEDED! - by Emmet_ - 19.06.2015, 23:26
Re: CULL Zone Editing. NEEDED! - by Crayder - 20.06.2015, 15:08
Re: CULL Zone Editing. NEEDED! - by Crayder - 12.03.2016, 21:30
Re: CULL Zone Editing. NEEDED! - by Orma - 12.03.2016, 21:53
Re: CULL Zone Editing. NEEDED! - by Crayder - 12.03.2016, 22:23
Re: CULL Zone Editing. NEEDED! - by NaS - 14.03.2016, 11:58
Re: CULL Zone Editing. NEEDED! - by Crayder - 14.03.2016, 16:02
Re: CULL Zone Editing. NEEDED! - by Kar - 02.09.2016, 04:03

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