CULL Zone Editing. NEEDED!
#7

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Originally Posted by Orma
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Seems like something that should've been implemented long ago.
Maybe we'll see this in the illusive 0.4.0
Yeah, it should've at least have been added in 0.3.7 since the '-1' model was added to RemoveBuildingForPlayer.

Now we have the ability to remove ALL objects from the ENTIRE SA MAP with SINGLE LINE. But there's these damned CULL Zones that are still modifying weather, rain, music, mirrors, and everything else they do as you go around the map.
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Messages In This Thread
CULL Zone Editing. NEEDED! - by Crayder - 13.06.2015, 03:21
Re: CULL Zone Editing. NEEDED! - by Crayder - 19.06.2015, 23:20
Re: CULL Zone Editing. NEEDED! - by Emmet_ - 19.06.2015, 23:26
Re: CULL Zone Editing. NEEDED! - by Crayder - 20.06.2015, 15:08
Re: CULL Zone Editing. NEEDED! - by Crayder - 12.03.2016, 21:30
Re: CULL Zone Editing. NEEDED! - by Orma - 12.03.2016, 21:53
Re: CULL Zone Editing. NEEDED! - by Crayder - 12.03.2016, 22:23
Re: CULL Zone Editing. NEEDED! - by NaS - 14.03.2016, 11:58
Re: CULL Zone Editing. NEEDED! - by Crayder - 14.03.2016, 16:02
Re: CULL Zone Editing. NEEDED! - by Kar - 02.09.2016, 04:03

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