10.03.2016, 16:13
stock PlaySoundEx(soundid, Float
, Float:y, Float:z range)
{
foreach(new i : Player)
{
if(!IsPlayerConnected(i)) continue;
if(!IsPlayerInRangeOfPoint(i, range, x, y, z)) continue;

{
foreach(new i : Player)
{
if(!IsPlayerConnected(i)) continue;
if(!IsPlayerInRangeOfPoint(i, range, x, y, z)) continue;