10.03.2016, 10:07
Код:
public OnPlayerEnterTextDrawMenu(playerid, menuid, listitem) { switch(menuid) { case TD_MENU_WEAPONS: { switch(listitem) { case 0: { GivePlayerWeapon(playerid, 24, 9999); SendClientMessage(playerid, 0x33FF00AA, "You Have Recieved Your Weapon."); } case 1: { GivePlayerWeapon(playerid, 26, 9999); SendClientMessage(playerid, 0x00FFFFAA, "You Have Recieved Your Weapon."); } case 2: { GivePlayerWeapon(playerid, 28, 9999); SendClientMessage(playerid, 0x6600FFAA, "You Have Recieved Your Weapon."); } case 3: { GivePlayerWeapon(playerid, 29, 9999); SendClientMessage(playerid, 0x99FF00AA, "You Have Recieved Your Weapon."); } case 4: { GivePlayerWeapon(playerid, 26, 9000); SendClientMessage(playerid, 0x999999AA, "You Have Recieved Your Weapon."); } case 5: { GivePlayerWeapon(playerid,WEAPON_SNIPER, 9000); SendClientMessage(playerid, 0xCC0000AA, "You Have Recieved Your Weapon."); } case 6: { GivePlayerWeapon(playerid, WEAPON_SHOTGUN, 9999); SendClientMessage(playerid, 0xFF00FFAA, "You Have Recieved Your Weapon."); } case 7: { GivePlayerWeapon(playerid, WEAPON_COLT45, 9999); SendClientMessage(playerid, 0xCCFF00AA, "You Have Recieved Your Weapon."); } } } return 1; }