09.03.2016, 16:11
This will cause a shit when using the EditDynamicObject(); function/callback in other filterscripts because there is no validation that the object being edited is actually the object expected to be edited so it will just save arbitrary data and fuck up your whole system.
This should be the first check before doing anything always.
This should be the first check before doing anything always.
Code:
if(bEdit[playerid] == 1) {