[FilterScript] Vehicle Damage Enabler [Alpha v1.0]
#7

Quote:
Originally Posted by SeanGarnier
Посмотреть сообщение
Good, I was wanting it.
I'm glad that you find it useful

Quote:
Originally Posted by Crayder
Посмотреть сообщение
Check out the damage operations in Slice's weapon config library. The things done in there are way better than your static values.

As for tire popping, you can easily use the damage status bits to enable it.

As for airplanes with tails, I suggest checking out my Over Heated script (link in signature). It includes a tail-rotor death script that destroys the plane if someone shoots the rotor, as it would in real life.

There is a lot more you could add to make this better...
I don't get what you mean by Slice's weapon config library? Searched for that nothing was showing up. Your tail-rotor death script is a good idea, I like it, but I wanted damaging to be the same as when there is a driver. People could add that if they find it good, but I don't want to make it part of my script, if you meant that. Can you tell me more about that tire popping and how to do it? Of course it could be better, as I said in first post, it's unfinished version, it doesn't have full features as I wanted at first, but I'm limited with knowledge and possibilities at the moment, in close future it should be much better.

Quote:
Originally Posted by illuminati2
Посмотреть сообщение
Pretty Simple.

Try to make something special. And put more effort into it.
Believe me I putted effort in this, much more then you think, and I'm happy how it turned out for first and unfinished script. I started learning Pawn a week a go, so for now I only have "special" ideas, and lack of skill to turn them into reality. But I respect your comment, and I know what you mean, it's not a special script, it's simple, but I didn't saw anyone else done it, all scripts I found were outdated, that's why I made this one myself.
Reply


Messages In This Thread
Vehicle Damage Enabler [Alpha v2.1] - by Salvator - 03.03.2016, 22:34
Re: Vehicle Damage Enabler [Alpha v1.0] - by AzaMx - 03.03.2016, 22:41
Re: Vehicle Damage Enabler [Alpha v1.0] - by Salvator - 03.03.2016, 23:25
Re: Vehicle Damage Enabler [Alpha v1.0] - by SeanGarnier - 04.03.2016, 00:47
Re: Vehicle Damage Enabler [Alpha v1.0] - by Crayder - 04.03.2016, 02:50
Re: Vehicle Damage Enabler [Alpha v1.0] - by illuminati2 - 04.03.2016, 07:13
Re: Vehicle Damage Enabler [Alpha v1.0] - by Salvator - 04.03.2016, 08:46
Re: Vehicle Damage Enabler [Alpha v1.0] - by illuminati2 - 04.03.2016, 08:57
Re: Vehicle Damage Enabler [Alpha v1.0] - by Kasis - 04.03.2016, 09:03
Re: Vehicle Damage Enabler [Alpha v1.0] - by Salvator - 04.03.2016, 11:05
New update Alpha v2.0 - by Salvator - 05.03.2016, 16:55
Re: Vehicle Damage Enabler [Alpha v1.0] - by wampiros6 - 05.03.2016, 17:08
Re: Vehicle Damage Enabler [Alpha v1.0] - by Abagail - 05.03.2016, 18:03
Re: Vehicle Damage Enabler [Alpha v1.0] - by Salvator - 05.03.2016, 18:58
Re: Vehicle Damage Enabler [Alpha v1.0] - by OmegaKiller72 - 05.03.2016, 21:54
Re: Vehicle Damage Enabler [Alpha v1.0] - by Crayder - 05.03.2016, 21:59
Re: Vehicle Damage Enabler [Alpha v1.0] - by Salvator - 05.03.2016, 23:27
Re: Vehicle Damage Enabler [Alpha v1.0] - by Crayder - 06.03.2016, 03:25
Re: Vehicle Damage Enabler [Alpha v1.0] - by Salvator - 06.03.2016, 14:01
New update Alpha 2.1 - by Salvator - 06.03.2016, 17:19

Forum Jump:


Users browsing this thread: 2 Guest(s)