[FilterScript] Vehicle Damage Enabler [Alpha v1.0]
#5

Check out the damage operations in Slice's weapon config library. The things done in there are way better than your static values.

As for tire popping, you can easily use the damage status bits to enable it.

As for airplanes with tails, I suggest checking out my Over Heated script (link in signature). It includes a tail-rotor death script that destroys the plane if someone shoots the rotor, as it would in real life.

There is a lot more you could add to make this better...
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Messages In This Thread
Vehicle Damage Enabler [Alpha v2.1] - by Salvator - 03.03.2016, 22:34
Re: Vehicle Damage Enabler [Alpha v1.0] - by AzaMx - 03.03.2016, 22:41
Re: Vehicle Damage Enabler [Alpha v1.0] - by Salvator - 03.03.2016, 23:25
Re: Vehicle Damage Enabler [Alpha v1.0] - by SeanGarnier - 04.03.2016, 00:47
Re: Vehicle Damage Enabler [Alpha v1.0] - by Crayder - 04.03.2016, 02:50
Re: Vehicle Damage Enabler [Alpha v1.0] - by illuminati2 - 04.03.2016, 07:13
Re: Vehicle Damage Enabler [Alpha v1.0] - by Salvator - 04.03.2016, 08:46
Re: Vehicle Damage Enabler [Alpha v1.0] - by illuminati2 - 04.03.2016, 08:57
Re: Vehicle Damage Enabler [Alpha v1.0] - by Kasis - 04.03.2016, 09:03
Re: Vehicle Damage Enabler [Alpha v1.0] - by Salvator - 04.03.2016, 11:05
New update Alpha v2.0 - by Salvator - 05.03.2016, 16:55
Re: Vehicle Damage Enabler [Alpha v1.0] - by wampiros6 - 05.03.2016, 17:08
Re: Vehicle Damage Enabler [Alpha v1.0] - by Abagail - 05.03.2016, 18:03
Re: Vehicle Damage Enabler [Alpha v1.0] - by Salvator - 05.03.2016, 18:58
Re: Vehicle Damage Enabler [Alpha v1.0] - by OmegaKiller72 - 05.03.2016, 21:54
Re: Vehicle Damage Enabler [Alpha v1.0] - by Crayder - 05.03.2016, 21:59
Re: Vehicle Damage Enabler [Alpha v1.0] - by Salvator - 05.03.2016, 23:27
Re: Vehicle Damage Enabler [Alpha v1.0] - by Crayder - 06.03.2016, 03:25
Re: Vehicle Damage Enabler [Alpha v1.0] - by Salvator - 06.03.2016, 14:01
New update Alpha 2.1 - by Salvator - 06.03.2016, 17:19

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