03.03.2016, 22:18
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Последний раз редактировалось kurta999; 03.03.2016 в 22:54.
)
Try SetServerRule -> gamemode7 = MyModeNewName
AttachPlayerObjectToPlayer issue itself looks like fixed. The problem was that if player wasn't created when RPC_AttachObject arrives, then game crashed. It can be fixed with 3-4 second delay after player streams in, wait a bit, then attach object to ensure player are streamed in. There is no other way to check that player already created than wait. (NOT STREAMED, PLAYER-PED CREATED INGAME FOR PLAYER)
AttachDynamicObjectToPlayer won't work, not going to describe why because I'm lazy, I'll create an issue at GitHub in streamer-plugin, Incognito have to change a bit in his code.
AttachPlayerObjectToPlayer issue itself looks like fixed. The problem was that if player wasn't created when RPC_AttachObject arrives, then game crashed. It can be fixed with 3-4 second delay after player streams in, wait a bit, then attach object to ensure player are streamed in. There is no other way to check that player already created than wait. (NOT STREAMED, PLAYER-PED CREATED INGAME FOR PLAYER)
AttachDynamicObjectToPlayer won't work, not going to describe why because I'm lazy, I'll create an issue at GitHub in streamer-plugin, Incognito have to change a bit in his code.