28.02.2016, 11:19
Код:
static Float:TP_GetDistanceFromAwaiting(playerid)
{
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid, pX, pY, pZ);
return (floatsqroot(floatpower(pX - TP_AwaitingPos[playerid][0], 2.0) + floatpower(pY - TP_AwaitingPos[playerid][1], 2.0) + floatpower(pZ - TP_AwaitingPos[playerid][2], 2.0)));
}

