28.02.2016, 11:19
Код:
static Float:TP_GetDistanceFromAwaiting(playerid) { new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid, pX, pY, pZ); return (floatsqroot(floatpower(pX - TP_AwaitingPos[playerid][0], 2.0) + floatpower(pY - TP_AwaitingPos[playerid][1], 2.0) + floatpower(pZ - TP_AwaitingPos[playerid][2], 2.0))); }