Hooking callbacks between a gamemode and an include
#6

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Originally Posted by Vince
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The idea behind hooking is precisely to not having to do that.

Personally I've never used Y_hooks. But it shouldn't be necessary to write the hooking stuff in the main gamemode file. That only applies to the includes themselves. You may also try running the compiler with -l (lowercase L) option which only runs the preprocessor. This will give you insight in what code is actually being fed to the compiler.
It drives me nuts. It should work. I hooked it in the GM because I blindly followed the tutorial and I have no idea what hooking is.
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Messages In This Thread
Troubles with y_hooks - by [XST]O_x - 27.02.2016, 17:29
Re: Hooking callbacks between a gamemode and an include - by [XST]O_x - 27.02.2016, 19:15
Re: Hooking callbacks between a gamemode and an include - by Abagail - 27.02.2016, 19:27
Re: Hooking callbacks between a gamemode and an include - by [XST]O_x - 27.02.2016, 20:13
Re: Hooking callbacks between a gamemode and an include - by Vince - 27.02.2016, 21:03
Re: Hooking callbacks between a gamemode and an include - by [XST]O_x - 28.02.2016, 08:05
Re: Hooking callbacks between a gamemode and an include - by [XST]O_x - 28.02.2016, 12:24

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