23.02.2016, 16:26
My code works, there isn't a problem of code logic.
The question is if this anticheat (that check the differents of money on the PlayerUpdate callback) is a good way to punish the cheater; keeping in mind that there is some lag client issue.
So this method is working every time, also if the player have connection problem?
The question is if this anticheat (that check the differents of money on the PlayerUpdate callback) is a good way to punish the cheater; keeping in mind that there is some lag client issue.
So this method is working every time, also if the player have connection problem?