errors
#2

PHP код:
stock GetPlayerTheoreticAngle(playerid)
{
    new 
Float:MindAngle 0.0Float:angle2 0.0;
    if(
IsPlayerConnected(playerid))
    {
        new 
Float:xFloat:yFloat:z;
        
GetPlayerPos(playeridxyz);
        new 
Float:dis floatsqroot(floatpower(floatabs(floatsub(xDrifting[playerid][pPos][0])), 2)+floatpower(floatabs(floatsub(yDrifting[playerid][pPos][1])), 2));
        if(
IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), angle2);
        else 
GetPlayerFacingAngle(playeridangle2);
        if(
Drifting[playerid][pPos][0] >= x)
        {
            new 
Float:tmp = (>= Drifting[playerid][pPos][0]) ? (Drifting[playerid][pPos][0]) : (Drifting[playerid][pPos][0] - x), Float:sin asin(tmp dis);
            if(
Drifting[playerid][pPos][1] >= yMindAngle floatadd(floatsub(floatadd(sin90), floatmul(sin2)), 90.0);
              else 
MindAngle floatsub(floatadd(sin180), 180.0);
        }
        else
        {
             if(
Drifting[playerid][pPos][1] < y)
            {
                new 
Float:tmp2 = (>= Drifting[playerid][pPos][1]) ? (Drifting[playerid][pPos][1]) : (Drifting[playerid][pPos][1] - y), Float:sin acos(tmp2 dis);
                   
MindAngle floatsub(floatadd(sin360), floatmul(sin2));
               }
               else
               {
                   new 
Float:tmp = (>= Drifting[playerid][pPos][0]) ? (Drifting[playerid][pPos][0]) : (Drifting[playerid][pPos][0] - x), Float:sin asin(tmp dis);
                  
MindAngle floatadd(sin180);
                  }
            }
        }
    return (!
MindAngle) ? (angle2) : (MindAngle);
    } 
Reply


Messages In This Thread
errors - by Karolukas123 - 19.02.2016, 16:38
Re: errors - by nezo2001 - 19.02.2016, 17:20
Re: errors - by Karolukas123 - 19.02.2016, 20:20
Re: errors - by Vince - 19.02.2016, 20:31
Re: errors - by Karolukas123 - 19.02.2016, 20:35
Re: errors - by Trucido - 19.02.2016, 23:45
Re: errors - by Karolukas123 - 20.02.2016, 07:42

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