18.02.2016, 14:11
Out of hundreds of servers that use these objects you are the only person to ever report this problem.
I made those objects (and the majority of the objects in SAMP). The flags I set for them are as follows:
* 2097152 -> no backface culling
* 4 -> alpha transparency
= 2097156
The flags do not have anything to do with the collision.
As for the draw distance you use being greater than 300: that just means SAMP does the rendering of the object instead of GTASA. The collision is still handled by GTASA.
Please check with the people reporting the problem (that you cannot personally reproduce) and ask them the following:
* Are you using any mods?
* Are you able to reproduce the problem every single time?
If they are not using mods and are able to reproduce the issue then I might look at changing the way the COL works for those models and get them to test a possible fix.
I made those objects (and the majority of the objects in SAMP). The flags I set for them are as follows:
* 2097152 -> no backface culling
* 4 -> alpha transparency
= 2097156
The flags do not have anything to do with the collision.
As for the draw distance you use being greater than 300: that just means SAMP does the rendering of the object instead of GTASA. The collision is still handled by GTASA.
Please check with the people reporting the problem (that you cannot personally reproduce) and ask them the following:
* Are you using any mods?
* Are you able to reproduce the problem every single time?
If they are not using mods and are able to reproduce the issue then I might look at changing the way the COL works for those models and get them to test a possible fix.
