Money hackers
#3

Why are you still running a 0.3c server? That version was released literally five years ago. An anti-money cheat system is the second easiest system to create, after an anti-jetpack system. It simply relies on the fact that the player's money is stored in a variable that the server controls rather than in a variable that the client controls. SetPlayerMoney should only be used as a visual update towards the client and GetPlayerMoney should never be used directly unless to detect the actual cheating itself (if GetPlayerMoney > PlayerVar[Money] then cheating) and anything that relies on money should use the internal variable.
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Messages In This Thread
Money hackers - by BTOlly - 15.02.2016, 18:51
Re: Money hackers - by Danzou - 15.02.2016, 19:13
Re: Money hackers - by Vince - 15.02.2016, 19:17
Re: Money hackers - by BTOlly - 15.02.2016, 20:00
Re: Money hackers - by Tamer - 15.02.2016, 20:15
Re: Money hackers - by AmigaBlizzard - 16.02.2016, 17:30
Re: Money hackers - by Tamer - 16.02.2016, 17:46
Re: Money hackers - by AmigaBlizzard - 16.02.2016, 18:02
Re: Money hackers - by Tamer - 16.02.2016, 19:13

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